The brand new patch is an absolute deal with for gamers and theorycrafters, however it’ll positively take some work earlier than it may be thought of balanced. At this time we’re going to spotlight heroes and points which are in determined want of consideration from the balancing workforce. Not solely are they undeniably robust, they’re additionally fairly irritating to play in opposition to, making for prime nerf candidates. By the way, they’re additionally a number of the best heroes to realize MMR on.
We additionally aren’t going to go over the same old suspects. You may all the time verify uncooked meta stats on each heroes and aspects to search out what works the perfect in your bracket, whereas we spotlight essentially the most problematic OP heroes that aren’t actually gratifying to play in opposition to proper now.
And we thought Kunkka’s Torrent Storm was unhealthy. Sand King takes this idea of speedy AoE disables and pushes it to eleven. Random crowd management in an enormous AoE is, frankly, problematic, however the typical and logical response to it’s: “nicely, don’t struggle within the enemy zone denial”. The issue is Sand King will get to tug his Sandstorm round and even has a 100%+ uptime on it after stage three of the power.
That is the rationale the power is problematic: there isn’t any counterplay to it, exterior of BKB. The entire workforce basically has to work round their BKB timings to kill Sand King at first of the struggle. Sand King who can get a number of defensive and tankiness gadgets fairly early, since he farms extremely quick.
The tip result’s simply essentially the most irritating OP hero of the patch. Positive, One Man Military Axe technically has the next win charge, however a minimum of his performs really feel deserved. You already know your workforce made a mistake when he calls a number of heroes and wins a struggle. Taking part in in opposition to an excellent Mud Satan Sand King feels unfair and random, which isn’t an excellent feeling in a extremely aggressive recreation.
Noxious Plague is at the moment one of many strongest damage-dealing assist ultimates within the recreation. It forces the enemy to unfold out throughout a struggle and with the Affected person Zero improve groups typically have to surrender on attempting to save lots of their teammate. Taking part in in opposition to it’s problematic even within the larger stage brackets and in contrast to considerably comparable Chain Frost, Noxious Plague really scales into the late recreation.
The remainder of Veno’s equipment can be as annoying because it ever was. Making Latent Toxicity part of Venomous Gale made the previous barely weaker, because it now not pierces debuff immunity. On the similar time it made Gale a lot stronger, as it will possibly now theoretically stun a number of heroes per solid.
Random recommendation: Venomous Gale can be extremely robust in opposition to Juggernaut, because the latter bought Robust Dispel on Blade Fury. Utilizing Venomous Gale on a spinning Juggernaut ensures a stun on the hero as soon as Blade Fury ends.
The tip result’s simply an S-Tier assist, that’s extremely simple to make use of and squeeze the utmost out of. Do remember that the present excessive stage construct for the hero is Plague Ward-oriented and largely follows concepts from the earlier patch.
Performed in a number of roles, Dying Gentle Phoenix may be very underrated in decrease stage video games, however is an absolute menace in Divine+. The hero has an extremely robust laning stage, courtesy of their Side, whereas scaling significantly better than beforehand, courtesy of their Innate. Coping with the hero is problematic, to say the least.
With the Shard improve, it’s trivial to use a 20%+ miss probability onto the enemy heroes and this makes preventing into Phoenix very onerous, a minimum of till BKBs. This offers the hero unimaginable early recreation timings, the place he can and must be making use of strain with their workforce and the enemy can’t realistically reply, until they’ve heroes who particularly cope with Phoenix.
The tip result’s a 55%+ Win Price hero in Immortal and we genuinely really feel just like the hero’s success will be simply replicated in decrease stage brackets as nicely. Phoenix takes a few video games to determine, certain, and the hero of their present type is sort of reliant on excessive workforce aggression, however there may be nothing improper with going late with the character — Phoenix scales very nicely and their teamfight contribution is all the time related.
These are our picks for essentially the most annoying OP picks of the present meta, however we perceive that every one Dota gamers have completely different experiences. What heroes do you personally really feel want a nerf? Who do you hate taking part in in opposition to?
Share your ideas within the remark part under, whereas we collect information on heroes and aspects that would positively use some love.